Character Development and Storytelling for Games

Table of Contents

Introduction

Part I: Background
Chapter 1: Myths and Equations
Chapter 2: The Story Remains the Same

Part II: Creating Characters
Chapter 3: Respecting Characters
Chapter 4: Character Roles
Chapter 5: Character Traits
Chapter 6: Character Encounters

Part III: Telling Story
Chapter 7: Once Upon a Time
Chapter 8: Respecting Story
Chapter 9: Bringing the Story to Life
Chapter 10: Charting New Territory
Chapter 11: Story Chiropractics
Chapter 12: Editing
Chapter 13: The Roots of a New Storytelling
Chapter 14: Modular Storytelling

Part IV: Games People Play
Chapter 15: Game Types
Chapter 16: Game Genres
Chapter 17: Console Games
Chapter 18: Bringing Virtual Worlds to Life
Chapter 19: Enabling Story in Virtual Worlds

Part V: Reflections
Chapter 20: The Responsible Writer

Part VI: Appendices
Appendix A: Opinionated Bibliography
Appendix B: Developer Primer on Building Writing Teams

Index