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The Truth (Unreleased)

Massively multiplayer online world. This science fiction game is set in the present in outer space, and concerns a vast conspiracy to use alien technologies to colonize other planets, unbeknownst to the general populace on Earth. The Truth features a drug education program woven into the entertainment. It is aimed at teenagers, and is funded by a grant from the Federal government. I was Head Writer, writing all of the text and dialogue, as well as creating story-based puzzles. [Entertainment Science]

Un-named Project (Unreleased)

Massively multiplayer online world of intrigue and romance set in the present day. I consulted on the business plan, and worked on examples of the type of interactive storytelling the product featured. [Realtime Drama]
The Gryphon Tapestry (Unreleased)

Massively multiplayer online world. Stylistically influenced by Victorian storybooks, this graphical adventure/RPG game drew upon a blend of medieval culture, traditional fairy tales and Celtic mythology. It is the only game to date to feature complex non-linear storytelling that could be experienced by any number of people and in any order. Hired as Head Writer, I eventually became Co-Designer with Dorian Newcomb and Producer. The game was in closed beta when funding ran out. [Imaginaria]
The Lady in Grey
Screenshots
Temüjin (Released 1996)

Adventure Game. This project was well underway when I was brought in. I ended up reworking the story, rewriting dialogue, and adding game play. [Southpeak]
The Light Files (Released 1996)

Interactive non-linear online mystery game. Investigating the case of an impossible murder committed during the taping of a daytime soap opera, players pursued the story through clues uncovered at multiple websites. The same idea as the web-mystery promoting the film A.I., but on a slightly more modest budget. The first person to solve the mystery received a $5000 cash prize. I was the Writer/Designer/Executive Producer. Online 1996-1998. [SouthPeak]
Design Document
Ripley's Believe It or Not!: The Siberian Cipher (Unreleased)

Sequel to Ripley's Believe It or Not!: The Riddle of Master Lu. I was Writer/Designer. Game was cancelled in pre-production when Sanctuary Woods went out of business. Ripley's Believe It or Not! own the rights.
Geneva (Section of the Design Document)
Sideshow (Unreleased)

I was Writer/Designer. One of my rare chances to start from scratch on a video game.
Sideshow (Section of the Design Document)
Once Upon a Forest (Released 1995)

Children's adventure game. Based on the 20th Century-Fox animated movie. I was Writer/Designer and Voice Director. [Sanctuary Woods]
Design Document
Song (Home Again)
Digby's Adventures aka Digby the Dog (Released 1994)

Children's Animated Storybook. My entrée to computer entertainment. Another project I inherited. I rewrote dialogue; did additional story & design; wrote lyrics and music for the lullaby sung by Saffron Henderson; and directed voice recording. [Sanctuary Woods]
