Character Development and Storytelling for Games. At approximately 488 pages the book covers writing and design for single-player and multi-player games on both personal computers and consoles. ![]() Reviews ![]() Buy It ![]() ![]() -- Less Is More: Chinese Menu Quest Systems & Storytelling August 2003. First in a series of articles on virtual worlds with an emphasis on writing and storytelling. It is a critique of basic quests found in Dark Age of Camelot and Star Wars Galaxies and how they effect immersion and storytelling.
-- When a Story Arc Doesn't |