Talk Trunk

-- The Emotional Divide: Bridging the Chasm between Games and Other Media
fmx/o6 (May 2006). PowerPoint slides.

--
Differences that Bind Us: The Alien in Media and Next Door
University of Florida Second Annual Game Studies Conference (April 2006). PowerPoint slides.

-- Character & Story in Video Games: It's All about Respect
Montreal Game Summit (November 2004). PowerPoint slides.

-- Respecting Characters
Extreme Games Developers Conference (October 2004). PowerPoint slides.



-- Beyond Episodic Structure: Time-Shifting Storytelling and Other Content Delivery for Greater Player Involvement and Retention

Austin Game Conference (September 2004). PowerPoint slides.
 
-- All Stories Great and Small

Game Developers Conference (San Jose, March 2003).  Full Day Tutorial.
Notes
PowerPoint slides
Reading/Viewing list
Nate Fox's notes
Damien Schubert's notes
 
-- Beyond Story: Making Games That Mean Something

Game Developers Conference (San Jose, March 2002). Full Day Tutorial. Notes and slides vanished during a change of laptops.  For the record participants created games throughout the session, then presented them at the end of the day.
 
-- Beyond Story: Making Games That Mean Something

Game Developers Conference (San Jose, March 2001). Full Day Tutorial.
Notes
PowerPoint slides
Relationship charts
Aptitude chart
Event-Based Puzzle

Casablanca
Game elements
  1. Game card
  2. Instructions to player
  3. Annina
  4. Berger
  5. Ferrari
  6. Ugarte
  7. Yvonne
  8. Closing speeches

If materials from older talks can be found, they'll be added here.